Jedi Guardian Talents

Jedi Guardians have many different talents they can choose from for tanking and for DPS. I will be listing all of the talents available and discribe what each of these talents do. The talents guardians can pick are the same as what Sith Juggernaut have except the names maybe have different and they have different visual effects. The Guardian class is the exact same as the Sith Juggernaut just this is the republic version.

Defense Talents

Momentum Momentum Force Leap and Zealous Leap have a [33% / 66% / 99%] chance to make the next Blade Storm activate without a focus cost.
Dust Storm Dust Storm Force Sweep has a [50% / 100%] chance to lower the accuracy of affected targets by 5% for 18 seconds.
Victory Rush Victory Rush Sundering Strike has a [50% / 100%] chance to build 1 additional focus.
Solidified Force Solidified Force Reduces the focus cost of Hilt Strike and Freezing Force by [1 / 2].
Guard Stance Guard Stance Increases your melee and ranged defenses by [2% / 4% / 6%] while in Soresu Form.
Lunge Lunge Reduces the focus cost of Riposte by [1 / 2] while Soresu Form is active.
Profound Resolution Profound Resolution Reduces the cooldown of Resolute by [15 / 30] seconds.
Pacification Pacification Increases the damage dealt by Hilt Strike, Force Sweep and Cyclone Slash by [5% / 10% / 15%].
Warding Call Warding Call Reduces all damage taken by 40% for 10 seconds.
Blade Barricade Blade Barricade Riposte now increases melee and ranged defenses by [2% / 4% / 6%] for 6 seconds.
Shield Specialization Shield Specialization Increases shield chance by [2% / 4%].
Courage Courage While in Soresu Form, parrying, deflecting, shielding or resisting an attack has a [25% / 50%] chance to grant courage, reducing the focus cost of your next Blade Storm or Force Sweep by 1. Lasts 10 seconds and stacks up to 3 times.
Command Command Reduces the cooldown of Challenging Call and Force Push by [7.5 / 15] seconds.
Stasis Mastery Stasis Mastery Force Stasis no longer needs to be channeled, applying its full effect over 3 seconds.
Hilt Strike Hilt Strike Bashes the target for 1024 - 1135 kinetic damage, stunning it for 4 seconds. This ability generates a high amount of threat.
Blade Barrier Blade Barrier Blade Storm has a [50% / 100%] chance to grant Blade Barrier, which absorbs a moderate amount of damage. Lasts 10 seconds.
Force Clap Force Clap Force Leap now stuns the target for 2 seconds.
Cyclonic Sweeps Cyclonic Sweeps Increases the frequency at which Soresu Form can generate focus by [1 / 2 / 3 ] seconds. In addition, Cyclone Slash and Slash have a [33% / 66% / 100%] chance to reduce the active cooldown of Combat Focus by [1 / 2 / 3] seconds.
Inner Peace Inner Peace Increases the duration of Enure by [2.5 / 5] seconds. Increases elemental and internal damage reduction by [2% / 4%].
Guardian Slash Guardian Slash Strikes the target with a powerful blow, dealing 1883 - 2099 weapon damage and applying 3 stacks of armor reduction for 15 seconds. Targets affected by 5 stacks of your armor reduction suffer 2355 - 2625 weapon damage instead.

 

Vigilance Talents

Improved Sundering Strike Improved Sundering Strike Sundering Strike has a [50% / 100%] chance to apply one additional stack of sunder armor.
Single Saber Mastery Single Saber Mastery Increases melee damage by [2% / 4% / 6%] while in Shien and Shii-Cho forms.
Swelling Winds Swelling Winds Swelling Winds
Defiance Generates [2 / 4] Focus when stunned, slept or knocked down.
Perseverance Perseverance Increases total Strength by [3% / 6%].
Accuracy Accuracy Increases the accuracy of melee and Force attacks by [1% / 2% / 3%].
Burning Blade Burning Blade Blade Storm has a [50% / 100%] chance to cause the target to burn for 133 damage over 6 seconds.
Gather Strength Gather Strength Whenever your movement is impaired, you gain a [5% / 10%] bonus to your next melee ability that costs focus. This effect can stack up to 5 times and lasts 10 seconds.
Shien Form Shien Form Enters an offensive lightsaber form, increasing all damage dealt by 6%. All attacks that cost focus will refund 1 focus when used. In addition, taking damage generates 1 focus, but this effect cannot occur more than once every 6 seconds.
Unremitting Unremitting Force Leap has a [50% / 100%] chance to grant Unremitting, reducing all damage taken by 20% and granting immunity to interrupts and all controlling effects for 4 seconds.
Effluence Effluence Force Sweep no longer costs focus.
Narrowed Focus Narrowed Focus Generates 1 additional focus when taking area effect damage while Shien Form is active.
Vigilance Vigilance Reduces the cooldown of Overhead Slash by [2 / 4 / 6] seconds and Blade Storm by [1 / 2 / 3] seconds.
Protector Protector Increases total Endurance by [2% / 4%]. In addition, Guardian Leap has a [50% / 100%] chance of applying its effect to you as well.
Burning Purpose Burning Purpose Overhead Slash has a [50% / 100%] chance to set the target ablaze for 200 elemental damage over 6 seconds.
Force Rush Force Rush Overhead Slash and Plasma Brand have a [50% / 100%] chance to increase the critical hit chance of Blade Storm and Dispatch by 60% for 9 seconds.
Overhead Slash Overhead Slash Executes an acrobatic attack that deals 1935 - 2157 weapon damage.
Commanding Awe Commanding Awe Reduces all damage taken by [2% / 4%]. Additionally reduces the cooldown of Awe by [7.5 / 15] seconds.
Zen Strike Zen Strike Overhead Slash and Plasma Brand have a [10% / 20% / 30%] chance to finish the cooldown on Master Strike. This effect cannot occur more than once every 15 seconds. Each rank beyond the first reduces this rate limit by 3 seconds.
Plasma Brand Plasma Brand Engulfs your lightsaber in fiery plasma, striking a target affected by Sundering Strike for 722 - 833 elemental damage, and deals a further 1968 elemental damage over 12 seconds.

 

Focus Talents

Master Focus
Master Focus
Reduces the cooldown of Master Strike by [1.5 / 3] seconds and Force Stasis by [5 / 10] seconds.
Insight
Insight
Increases the critical strike chance of your Force attacks by [2% / 4% / 6%].
Stagger
Stagger
Increases the duration of Force Leap's immobilize effect by [0.5 / 1] seconds.
Second Wind
Second Wind
Resolute has a [50% / 100%] chance to heal you for 10% of your maximum health.
Zephyr
Zephyr
Reduces the cooldown of all Force abilities while in Shii-Cho Form by [1.5 / 3] seconds.
Swift Slash
Swift Slash
Increases the critical strike chance of Slash by [7.5% / 15%].
Visionary
Visionary
You now generate 1 focus when attacked in Shii-Cho Form. This effect cannot occur more than once every 6 seconds.
Zealous Leap
Zealous Leap
Leaps to a target, stabbing it for 342 - 523 weapon damage. Strikes with both weapons if dual wielding.
Saber Strength
Saber Strength
Increases the damage dealt by Slash and Zealous Leap by [3% / 6%].
Pulse
Pulse
Reduces the pushback suffered while channeling Force Stasis by [50% / 100%].
Unwavering Focus
Unwavering Focus
Master Strike is now uninterruptible.
Singularity
Singularity
Each tick of Force Stasis and Force Exhaustion grants you Singularity, increasing the damage your next Force Sweep deals by [12.5% / 25%]. Stacks up to 4 times.
Felling Blow
Felling Blow
Force Leap and Zealous Leap have a [50% / 100%] chance to make your next Sweep used within 15 seconds an automatic critical hit.
Inner Focus
Inner Focus
Combat Focus immediately grants [1 / 2] additional focus.
Agility Training
Agility Training
Increases movement speed by [20% / 40%] for 5 seconds after using Zealous Leap.
Shii-cho Mastery
Shii-cho Mastery
While in Shii-Cho Form, your attacks ignore [10% / 20%] of your targets' armor.
Gravity
Gravity
Reduces the focus cost of all movement-slowing effects by 1.
Focused Resonance
Focused Resonance
Increases the critical strike damage of all Force attacks by [10 / 20 / 30]%.
Enduring
Sundering Throw
Lowers the cooldown of Saber Throw by [2.5 / 5] seconds and causes Saber Throw to apply [1 stack / 2 stacks] of sunder armor to the target.
Force Exhaustion
Force Exhaustion
Progressively slows the target from 60% to 10% movement speed over 5 seconds and deals 302 kinetic damage each second. At the end of the duration, the target is crushed and takes an additional 804 kinetic damage.
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